Ostranauts transponder guide: IFF registration, stolen-ship flags, Ship Broker replacement steps, Polaris VDX-01 value, and when to broadcast or go dark.
Your A.J. walks through flipping salvaged hulls — the same registration path stolen-ship players need before buying a broker transponder.
The Ostranauts transponder — formally an IFF (Identification Friend or Foe) unit — is the legal ID card your hull broadcasts to stations and patrol craft. Salvage a derelict without fixing registration and you inherit a stolen-ship flag: the hull flies, but ATC scrutiny, PASS travel limits, and barter zones treat you like a pirate until you understand what transponders can and cannot fix. This page walks the highest-intent search path — buy, wire, toggle, and live with a flagged hull — verified August 16, 2026 · Steam · Official wiki.
Fact
Detail
Primary keyword
ostranauts transponder · stolen ship registration
Legal ownership
Purchased via Ship Broker Kiosk — Azikiwe Commercial, OKLG
Replacement part
XPDR Transponder + Antenna (both required for lawful flight)
Transponder ON = identifiable; OFF = harder to trace, more patrol interest
Cannot fix
Full ownership on a stolen hull — no broker sale, no PASS home base
What does an IFF transponder actually do?
Every ship in Ostranauts has a registration identity stored in OGSIO databases — the in-universe ship registry Ogiso maintains. The IFF transponder (shown in-game as an XPDR unit on many hulls) is the radio that broadcasts that identity to local traffic control, security services, and other vessels.
Component
Role
XPDR Transponder
Stores and broadcasts registration ID tied to a legally owned hull
Antenna
Required to transmit — transponder alone does not reach ATC
Nav Console
Displays registration alerts, hail lists, and ownership warnings
Ship Broker — Transponder tab
Sells duplicate/replacement units for ships you own
Friend or foe in practice
IFF is not a combat IFF overlay from a military sim — it is paperwork with a radio. Stations use it to decide whether you are cleared to dock, whether PASS ferries should list you, and whether patrol craft should invest fuel in a closer look. A missing transponder is suspicious; a transponder tied to another hull's registration is suspicious in a different way.
Minimum legal flight kit
Assuming you actually own the hull (see the next section for why salvage complicates this), the FAQ on the official wiki lists the minimum legal kit: at least one ship battery, conduit to every powered device, a registered transponder, an antenna, a nav console, an RCS intake, a gas canister, and an RCS thruster. Atmospherics are optional on a bare vacuum tug but mandatory once you pressurize a compartment.
Power and registration are separate problems — a wired transponder on a stolen hull still broadcasts something, just not a clean bill of health.
Why does my salvaged ship show as stolen?
Most players hit this after the character-creation poker prize: you start in a hull that was never sold to you through Ogiso. Strip a derelict in the boneyard and attach it to your tug, and you get the same problem — the frame never entered your name in the registry.
Ownership vs flyability
Ship Ownership on the official wiki draws a hard line: legal ownership comes from the Ship Broker Kiosk in Azikiwe Commercial. Salvage, piracy, and "finding" a hull do not register you. You can still fly a stolen ship if it has power, nav, RCS, and a transponder signal — but OGSIO knows the mismatch.
What stolen status blocks
Expect these limits on a non-owned hull even after you install fresh gear:
Do01Selling the ship at the broker — the Sell screen only lists legally owned hulls
Do02PASS travel treating the ship as a home base you can jump to reliably
Do03Barter zones refusing to trade while you are aboard the flagged hull
Do04Persistent nav-console startup warnings (the "Ogiso nag screen") on some stolen starters
Why swapping hulls does not auto-fix it
Community reports on Steam are consistent: buying a cheap derelict, moving a nav console, and installing a freshly purchased transponder can change what scanners display, but the underlying hull remains unowned. Stolen transponders moved to a new frame can still read as stolen. Plan on either living with the flag or migrating modules onto a broker-purchased hull — covered in the ship building guide.
How do I buy a transponder for a stolen ship?
This is the ~5,200-search-volume question. The short answer: you buy the transponder for a ship you legally own, then install that hardware on whatever hull you actually fly. You cannot open the Transponder Broker tab until Ogiso recognizes at least one owned vessel.
Do01Travel to OKLG — Azikiwe Commercial district
Do02Interact with the Ship Broker Kiosk (Ogiso Registry / Ogiso Bank)
Do03Purchase the cheapest derelict or used ship if you do not already own one
Do04Open the Transponder Broker panel (side function of the same kiosk)
Do05Select your owned registration and buy a replacement XPDR transponder
Do06Carry the unit back to your working hull and install it with screwdriver/wrench skills
Do07Install or verify an antenna on the same hull and wire both to the grid
Do08Power the grid and confirm the transponder toggles ON in its interaction UI
Why the broker gate exists
Transponders are not generic commodities like crowbars. Each unit is keyed to a registration slot on a ship you paid for. That is why "how to buy a transponder for a stolen ship" always loops through "own something legal first" — the UI literally will not sell you the part otherwise.
The swap trick (and its ceiling)
The wiki-documented workaround: purchase a replacement transponder for Ship A (owned), remove any old XPDR on Ship B (stolen), install the new unit on Ship B, and power it. Scanners now see Ship A's registration while you sit in Ship B's cockpit. It works for flying and docking in many cases — but Ship B remains unowned. You still cannot sell it, still fight PASS quirks, and still see nav warnings on some builds.
When to stop fighting and flip hulls
If the nag screen and PASS limits cost more time than a salvage run earns, strip the stolen hull for parts — Polaris VDX-01 units, RCS pods, pumps — and rebuild inside a broker derelict. That path pairs with the salvage guide and money guide.
Rename vs replace
Separate search queries ask how to change a ship transponder name — that is registration data tied to the broker purchase, not a free-text field on the unit. You do not rename a transponder; you buy one keyed to an owned hull and optionally move the hardware. Hacking-style forgery is not in 1.0 — only the swap workflow above.
Moving hardware between tiles
If you need to move a transponder after installation, uninstall it with the usual screwdriver or drill workflow, carry the unit through the ship, and remount on a wall with power conduit already routed. Cut power at the breaker first so ATC does not read half a move as a ghost signal.
Next: wire your power grid
Matched by build plan, shared topics, and guide progression — not random related links.
Where is the transponder electrical connection point?
Transponders are ship systems, not passive cargo. They need electrical conduit from a powered bus — typically a ship battery or breaker panel output — and they fail silently when unplugged.
Step
What to check
Mount point
Install on an interior wall or ceiling tile with clearance — treat like any other avionics box
Power port
Red/black conduit socket on the unit — match other ship systems; use PwrViz cartridge on PDA to confirm
Antenna link
Separate device; must also be powered and placed with exterior exposure per hull rules
Breaker isolation
Optional signal box or breaker panel lets you cut transponder power without killing the whole grid
Toggle UI
Interact with powered transponder to set ON/OFF — OFF saves power but changes ATC behavior
Use PwrViz while learning
The Renbao Portal PDA accepts a PwrViz cartridge that overlays power flow in AR. When Reddit and Steam threads mention "transponder electrical connection point," they usually mean "follow the conduit from the battery until the overlay shows the XPDR drawing load." If the unit reads OFF and cannot toggle, trace power first — not registration.
Common wiring mistakes
Running conduit through an unpowered breaker, forgetting the antenna entirely, or powering the transponder from a bus that browns out when RCS fires are the top three fixes. Route critical avionics through a dedicated battery bank if your fusion reactor dips output during startup.
Should I turn my transponder on or off?
Toggle state is a stealth-versus-legibility decision. ON broadcasts your registration (real or swapped). OFF stops the hail-friendly handshake — but absence of signal is its own tell in patrolled space.
State
Typical effect
ON + valid reg
Normal dock clearance; PASS lists you; patrols treat you as paperwork-complete
ON + mismatched/stolen hull
May dock short-term but deeper scans still compare hull mass vs registry
OFF
Harder to ID at distance; local authority interest rises — "ghost ship" behavior
OFF + no antenna
Same as OFF but also fails minimum legal kit if you need to dock formally
Law enforcement attention
Wiki ship-ownership and faction pages stress: transponder state feeds local security scrutiny. Running dark near OKLG or Ceres trade lanes invites intercepts you might have avoided with a clean broadcast. Running open near pirate-heavy boneyard vectors advertises which registration to spoof next.
When players deliberately go dark
Common reasons: slipping out of a dock before debt collectors hail you, masking a stolen hull until you reach a private berth, or saving wattage on a dead-battery escape. Re-enable before you need ATC clearance — toggling mid-dock is slower than having it on approaching the station.
Cannot toggle at all?
If the UI shows OFF and refuses ON, check power first, damage second, installation third. A ruined XPDR from salvage may need broker replacement even if the case looks intact.
What is the Polaris VDX-01 and is it worth stripping?
Salvage tier lists and community EVA guides both flag the Polaris "VDX-01" IFF assembly at roughly $29,000 kiosk value — one of the highest single-item scores in early EVA. It is not a cheat code for ownership, but it is absolutely a cheat code for paying OKLG rent.
Physically yes; legally still does not confer ownership
Strip or keep?
Strip for cash early career; keep one only if you need a spare on an owned hull
How to extract without ruining it
Treat it like any high-value avionics: screwdriver or power drill on the mounting bolts, verify suit oxygen, and cart it through the airlock before the derelict drifts. Structure cutters are for hull, not for delicate IFF boxes — one sloppy torch swing turns $29k into scrap kiosk prices.
Do not confuse value with registration
Selling a VDX-01 to the License Kiosk requires your salvage permit and rewards cash — it does not register the donor hull to your name. Players who install a VDX-01 on a stolen frame hoping for a "premium" legal ID still hit the same ownership wall.
Do I need a salvage license at OKLG?
Yes — if you plan to sell stripped gear legally. The License Kiosk at OKLG sells a Salvage Permit (salvage license) that unlocks high-value buy prices on components like transponders, nav chips, and fusion parts. Without it, you are functionally treated as a pirate selling hot goods.
License Kiosk vs Ship Broker
Different terminals, same station complex. Broker handles hull ownership and replacement transponders; License Kiosk handles permits and purchases of salvaged equipment. Budget for the permit early in your first debt cycle — sitting on a VDX-01 you cannot legally sell is worse than never having found it.
Scrap Kiosk fallback
Damaged or low-tier loot still sells at Scrap Kiosks without the permit, at trash rates. The salvage guide covers when to strip vs when to tow whole hulls.
What if the nav console keeps complaining about ownership?
The Ogiso startup warning on stolen starter ships is a known pain point in 1.0 discussions. It is the nav console reminding you the hull ID does not match your character — not a bug in your new transponder.
What actually silences it
Only flying a broker-purchased hull with matching registration reliably clears the nag. Swapped transponders may reduce hails from ATC but not delete the boot screen on certain stolen starters — community threads suggest Blue Bottle may add a black-market registration path later, but nothing in 1.0 fully launders a poker-ship.
Practical workaround
Use the owned derelict as your "legal face" — PASS, broker screens, barter — while keeping the stolen hull as a parts mule in the boneyard. Migrate modules over time rather than fighting OGSIO forever.
Repair vs replace
Damaged XPDR units from combat or sloppy uninstalls may show as ruined in the inventory tooltip. The License Kiosk buys intact loot; the Ship Broker sells clean replacements for owned registrations. If repair kits are cheaper than a new unit on your station, fix it in the workshop — otherwise broker swap is faster than nursing a cracked case that keeps dropping OFF mid-route.
Transponder mistakes that get you scanned
Use this as a pre-flight checklist when leaving OKLG with a salvaged or swapped registration.
Mistake
Fix
Buying transponder before owning any hull
Purchase cheapest derelict at Ship Broker first
Powered transponder, no antenna
Install and wire antenna — both required for legal kit
Expecting swap to equal ownership
Accept PASS/barter/sell limits; plan module migration
Selling VDX-01 without salvage permit
License Kiosk first — see OKLG License terminal
Transponder OFF near patrol lane
Toggle ON before entering ATC space or expect intercepts
Brownout during dock approach
Buffer avionics on a dedicated battery — see reactor guide
Torching avionics during strip
Use screwdriver drill on mounts; cutters for hull only
Ostranauts transponder FAQ
How do I buy a transponder for a stolen ship in Ostranauts?
Own any hull via the Ship Broker Kiosk at OKLG Azikiwe Commercial, open the Transponder Broker tab, buy a replacement XPDR for that registration, then install it (with an antenna) on the hull you fly. This does not grant full legal ownership on a stolen frame.
Can I register a salvaged derelict as mine?
Only if you buy that derelict through the broker. Salvage-towed hulls remain unowned until purchased.
What is the Polaris VDX-01 worth?
Roughly $29,000 at the License Kiosk with a salvage permit — one of the best early EVA scores.
Does turning the transponder off make me invisible?
No — it removes your friendly ID broadcast and often increases local security interest. It is a trade-off, not stealth cloaking.
Where is the transponder electrical connection?
On the unit power port — run conduit from a ship battery or breaker output. Use a PwrViz PDA cartridge to verify draw.
Do I need a salvage license at OKLG?
Yes, to sell high-value stripped components like IFF units at full price. Buy the permit at the License Kiosk.
Why does my nav console still say stolen?
The hull is not in OGSIO under your name. Swapped transponders change broadcasts, not registry ownership.