Ostranauts money guide

Ostranauts Money Guide

Ostranauts money guide: salvage profits, Scrap vs License kiosks, Gig Nexus jobs, bulk trading, 1.0 bounties, Fixer black market, and OKLG debt cycles.

MO Chad walks OKLG kiosk sales — Scrap vs Licensed pricing, permit timing, and turning boneyard loot into debt payments.

~10 min read

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At A Glance

Ostranauts is a cash-flow survival sim dressed as a space opera. You wake at OKLG on a ~$100,000 loan ship, pay end-of-shift mortgage, and fund O2, RCS, food, and permits before you ever afford a fusion core. This Ostranauts money guide stacks salvage profits, Scrap vs License kiosks, Gig Nexus jobs, bulk trading, the 1.0 bounty system, debt cycles, black market Fixer trades, and station living costs into one income playbook. Verified August 16, 2026 · Steam · Official wiki — Gig Nexus.

Income laneUpfront costBest when
Boneyard salvageEVA O2, tools, optional ~5k permitEvery early debt cycle — see salvage guide
Scrap kioskNoneDamaged tiles, junk, ruined modules
License (Licensed Salvage) kioskSalvage permit (~5k / 24h)Intact pumps, IFF units, fusion parts
Gig NexusUp-front gig feeStation couriers or short reactor hauls
Bulk tradingCargo pod + stock capitalMid-game routes with known margins
Bounty hunting (1.0)Ammo, fuel, combat prepAfter stable hab and legal transponder
Fixer (black market)Social access / Friend statusRotating premium buys on ship fixtures

How does salvage profit actually work?

Salvage profit is sell price minus cycle costs: EVA O2, RCS, permit fees, repairs, and mortgage for the day you were in the boneyard. A haul that fills your airlock but dies on the walk home is negative income.

Ostranauts OKLG Scrap and Licensed Salvage kiosks for sorting salvage loot
Loot tierExample itemsTypical buyer
S-tier modulesPolaris VDX-01 IFF (~$29k), fusion partsLicense kiosk + permit
A-tier handheldsRCS intakes, pumps, heaters, nav chipsLicense kiosk or Fixer rotation
B-tier gearEVA suits, tools, weaponsLicense kiosk or station vendors
C-tier junkCracked tiles, ruined wiringScrap kiosk only

Time vs value on EVA

Profit per minute beats profit per tile. Strip uninstallable modules first — screws and crowbar work — before cutting multi-tile hull. The salvage guide strip order exists because O2 is a meter running during every extra cut.

Condition and resale

Pristine gear pays Licensed rates; Damaged and Ruined collapse toward Scrap pricing. One sloppy torch swing on a transponder turns a debt-clearing score into scrap metal — DmgViz before you cut.

Ship flipping as salvage extension

Buying a broker derelict cheap, registering it, and selling components or the hull is salvage with paperwork. The transponder guide covers IFF and ownership — flipping without legal registration traps you in stolen-ship fees.

Scrap kiosk vs License kiosk — where do I sell?

OKLG Azikiwe Commercial hosts distinct terminals. Scrap kiosks buy low-value and damaged material without questions. Licensed Salvage (License) kiosks pay premium prices on intact components but expect a valid Salvage Permit on high-value sales.

KioskPermit needed?Sell here
Scrap kioskNoDamaged tiles, junk, ruined parts, low-tier scrap
License / Licensed Salvage kioskYes for premium modulesTransponders, pumps, nav, fusion kits
Ship BrokerN/A (purchase)Hull ownership, replacement transponders — not salvage sales
Fixer (Mescaform bar)Black market accessRotating high-value fixtures — see below

When to buy the 24-hour permit

At roughly ~$5,000 for 24 hours, the permit pays for itself the first time you sell one VDX-01 or intact Sulaiman part. Do not buy it on exploration days — purchase when your airlock already holds Licensed-tier loot from a planned strip.

Selling without a license

You can strip without a permit, but premium modules either sell at Scrap rates or attract station security attention if you push luck. Early game: Scrap junk immediately, bank intact modules until permit day.

Sort before you dock

Dedicated cargo crates labeled junk vs premium prevent panic-selling at the wrong terminal when debt notifications pop. One mis-sold IFF unit funds several permit cycles — treat kiosk choice as part of salvage routing, not an afterthought.

How do Gig Nexus gigs pay?

Gig Nexus Job Kiosks — Agile Workforce Solutions terminals on OKLG and other stations — list freelance contracts. You pay an up-front fee to accept a gig, then earn a tiered payout (Platinum → Gold → Silver → Bronze) based on job type, distance, and completion speed.

Ostranauts Gig Nexus Job Kiosk at OKLG Old Emporium listing courier contracts
Gig typeShip required?Notes
OKLG district courierOften no — walkableLocker pickup → locker or NPC drop inside station
Sensitive item deliverySometimesTime pressure; read mass and clearance
Heavy Hitting / combat gigsYes — armed hullHigher pay, higher medical bills
AI supercomputer haulReactor-powered shipKeep internal battery charged en route
Honeypot / trap variantsVariesRead flavor text — some are ambushes

Station gigs without a flying ship

Old Emporium hosts a Gig Kiosk next to Mescaform — ideal on day one when your tug is vented or illegal. Pick up locker cargo, ride Transit Kiosk between OKLG districts, deliver before the timer bleeds your tier from Platinum to Bronze.

Tier math

Fast completion hits Platinum; dawdling drops payouts through Gold and Silver. Subtract the up-front acceptance cost when comparing a gig to one more boneyard hop — a Bronze finish can net less than selling two Scrap crates.

Gigs vs salvage scheduling

Accept gigs on dock days when you already plan to undock for salvage — chaining a delivery waypoint on-route beats dedicated gig grinding that ignores permit and O2 restock windows.

What is bulk trading and when is it worth it?

Bulk trading uses cargo pods and Cargo Kiosks to move standardized goods — Consumer Goods, Fusion Parts, D2O, He3, Tools, Water, Weapons, and more — between stations with different stock and specialty pricing.

When bulk beats salvage

Once your hull carries cargo pod mounts and spare capital, a known buy-low / sell-high loop between two stations can beat random boneyard RNG. Trade routes need fuel, time, and transponder clearance — still cheaper than dying for a missing fusion regulator.

Cargo categories that matter early

Tools, Space Suits, and Fusion Parts fill build gaps when salvage refuses to spawn them. Volatiles and Water support life support restock. Check kiosk specialty tags — not every station restocks every category daily.

Mass and profit

Every dollar of margin must survive RCS cost and mortgage for travel days. Run bulk only when spreadsheet margin exceeds salvage hourly rate for your current build — otherwise strip another derelict.

How does the 1.0 bounty system work?

Ostranauts 1.0 adds a formal bounty system: capture or kill flagged criminals for station payouts. It sits above gig running in risk — you need weapons, legal-ish transponder status, and med/repair reserves when targets shoot back.

Bounty hunting vs salvage

Salvage is predictable O2 math; bounties are combat RNG. Start bounties after OKLG shift costs are boring — spare ammo, suit patches, and a crew member with combat skills help.

Dead or alive economics

Alive captures often pay more but need restraint weapons, zip ties, and cargo space. Dead targets are faster but may reduce faction standing — read contract terms at the posting terminal before undocking.

1.0 progression hook

Bounties tie into Ceres Affair endgame threads and achievement routes. Treat them as mid-game income diversification, not day-one debt relief — gig couriers and Scrap sales fund your first pistol.

How do debt payment cycles work at OKLG?

Your starter loan ship carries roughly $100,000 principal. Each 6-hour shift can bill mortgage until you pay down the balance at Ogiso Bank / debt terminals on OKLG. Sleeping advances time — idle broke shifts compound faster than failed EVA.

Cycle beatActionWhy it matters
WakeCheck debt notification and loan balanceKnow this shift's mortgage hit before spending
EarnSalvage, gigs, or tradesIncome must beat mortgage + living costs
SellCorrect kiosk for each loot tierPremium sales fund principal payments
PayOgiso Bank — principal when flushLower mortgage on remaining balance
SleepAdvances day counterOnly sleep when next shift's costs are covered

Mortgage vs reinvestment

Paying mortgage-only keeps you alive; paying principal lowers the next shift's bleed. Rule of thumb from the beginner guide: after costs, split between O2/tools restock and first chunk of principal — starving EVA gear to pay debt buys one cheap death.

Debt collectors and dock pressure

Ignoring debt long enough triggers collection pressure at OKLG — another reason transponder and registration matter when you swap hulls. Legal dock access beats hiding with a stolen frame.

How do I access the black market and Fixer?

The Fixer NPC operates from Mescaform bar in OKLG Old Emporium — K-Leg's black-market broker for high-value ship fixtures and rare salvage buys. Inventory rotates on a timer (red countdown in the trade UI).

Ostranauts Fixer NPC at Mescaform bar offering black market buy and sell rotation

Opening black market access

First contact uses Social Combat negotiation — gambits to prove you are worth trading with. Failing the minigame is not always final: raising the Fixer to Friend status also unlocks trade (friendship bypass with different dialog). Starting with Fixer as a Build-a-Resume contact skips the gambit entirely.

What the Fixer buys

Rotating demand lists focus on powered ship fixtures: intakes, thrusters, batteries, reactors, fuel and gas tanks, doors, fridges, nav stations, pumps, lights, toilets, and similar. A few items each rotation buy at premium markup; others at baseline — check the timer and sell on peak demand days.

Fixer vs License kiosk

License kiosk is steady legal resale for salvage permits; Fixer is market timing on components you already stripped. Run both: Licensed for IFF and fusion parts on permit day, Fixer when rotation highlights thrusters or batteries you stockpiled.

What are OKLG living expenses each shift?

OKLG living is not free even on dock. Budget beyond mortgage for crew salaries, food and water, EVA consumables, RCS gas, permits, and berth fees implied in station life sim loops.

ExpenseTypical range / noteSkip at your peril
Ship mortgageScales with ~$100k starter loanBills at end of each 6-hour shift
Crew salary~$200–500/day per hireUnpaid crew leave or sabotage mood
O2 / RCS restockVaries by hull and EVA lengthNext salvage run ends at 0% O2
Salvage permit~5k / 24h when neededOnly on premium sale days
Food / waterNutrient bars, canned goodsHunger kills efficiency before debt does
RepairsPost-EVA suit patches, hull tilesCheaper than funeral costs

OKLG district costs

Transit Kiosk moves between Azikiwe Commercial, Old Emporium, and other OKLG zones — factor time when chaining Gig Nexus locker runs with Licensed kiosk sales. Walking is free; missing a gig timer is not.

Crew as recurring line item

Every recruit adds salary, Death Pay escrow, and life support draw aboard. A solo captain clears debt slower but skips payroll — see crew guide before hiring on a loan tug.

Income mistakes that keep you broke

Money problems in Ostranauts are usually routing errors, not bad luck.

MistakeCostFix
Premium loot → Scrap kioskLoses thousands per itemSort crates; permit before Licensed sales
Permit on empty haul days~5k wastedBuy permit when airlock holds tier-A modules
Bronze-tier gig finishesFee > payoutSkip gigs you cannot hit Platinum on
Fixer sale on wrong rotationBaseline priceWatch red refresh timer in trade UI
Idle sleep while brokeInterest without incomeOne Scrap run minimum before bed
Bounty before combat prepMed + repair spiralFund ammo and suits from salvage first

FAQ

How do I make money fast in Ostranauts?

Short K-Leg boneyard strips → Licensed sales on permit days → OKLG courier gigs when docked. See salvage guide.

Scrap kiosk vs License kiosk?

Scrap for junk and ruined parts; License (with salvage permit) for intact modules like IFF units and pumps.

Where is the Gig Nexus at OKLG?

Old Emporium Gig Kiosk (Mescaform district) plus other station terminals — courier jobs can pay without undocking.

How do I open the black market?

Negotiate with the Fixer in Mescaform bar, or reach Friend status, or start with Fixer as a contact in Build-a-Resume.

How much starting debt?

Roughly $100,000 on the loan ship — end-of-shift mortgage until you pay principal at Ogiso Bank.

When does bulk trading beat salvage?

Mid-game with cargo pods, spare capital, and a known profitable route between Cargo Kiosks.

What changed with bounties in 1.0?

Formal bounty hunting for criminal targets — combat income alongside gigs and salvage.

Last verified?

August 16, 2026

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Matched by build plan, shared topics, and guide progression — not random related links.

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